Difference between revisions of "Finessing Physics"
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== Better Collision Modelling == | == Better Collision Modelling == | ||
3DS Max users now have the benefit of gundulf's plugin which automatically generates collision models on export. You can link to the download of that plugin and read a tutorial on it's use [http://www.silgrad.com/wbb2/thread.php? | 3DS Max users now have the benefit of gundulf's plugin which automatically generates collision models on export. You can link to the download of that plugin and read a tutorial on it's use [http://www.silgrad.com/wbb2/thread.php?threadid=2477 here.] Users of this plugin may also find it helpful to read through this tutorial though since the technique described here is essentially the long hand version of what the plugin is doing. | ||