Difference between revisions of "Finessing Physics"

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3 bytes removed ,  10:12, 31 July 2006
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imported>Darknel
imported>Darknel
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''Step 4''
''Step 4''


From here on in, the process is essentially the same as if when you reach Step 2 of the Simple Collision Modelling section above in terms of linking things to the proper nodes and fixing the block order (the bhkNiTristrips block can be treated essentially like any other bhk shape block). Set it's material to whatever you want, link it in to the bhkrigidbody block. Set the heirarchy up so that it runs the same way as discussed in the earlier part of this guide.  
From here on in, the process is essentially the same as when you reach Step 2 of the Simple Collision Modelling section above in terms of linking things to the proper nodes and fixing the block order (the bhkNiTristrips block can be treated essentially like any other bhk shape block). Set it's material to whatever you want, link it in to the bhkrigidbody block. Set the heirarchy up so that it runs the same way as discussed in the earlier part of this guide.  
And you're done.
And you're done.


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