Difference between revisions of "Finessing Physics"

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11 bytes added ,  15:22, 31 July 2006
→‎Finessing Physics: Added NifSkope link
imported>Darknel
imported>GhanBuriGhan
(→‎Finessing Physics: Added NifSkope link)
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'''''Huge thanks to:'''''
'''''Huge thanks to:'''''


m4444x (not only as creator of the almighty Nifskope, but for originally proposing using the bhkTristrips data block in the first place), gundulf (aka fladnug), Brandano and Shon. Thanks also to all the usual suspects over at the CS forums whose indefatigable strivings in various directions of mod making in the face of inumerable setbacks and frustrations is a constant inspiration.  
m4444x (not only as creator of the almighty [[NifSkope|Nifskope]], but for originally proposing using the bhkTristrips data block in the first place), gundulf (aka fladnug), Brandano and Shon. Thanks also to all the usual suspects over at the CS forums whose indefatigable strivings in various directions of mod making in the face of inumerable setbacks and frustrations is a constant inspiration.  




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For weapons misplaced collision boxes will cause clipping through floors, unnatural bounces and other minor annoyances. For architecture not having collision boxes  in the right place is outright disastorous.
For weapons misplaced collision boxes will cause clipping through floors, unnatural bounces and other minor annoyances. For architecture not having collision boxes  in the right place is outright disastorous.


In the absence of an official exporter creating custom physics for your meshes isn't easy. As with most of the meshing solutions currently available the following is a work around and is consequently imperfect.  
In the absence of an official exporter creating custom physics for your meshes isn't easy. As with most of the meshing solutions currently available the following is a work around and is consequently imperfect.
 


== The Main Blocks ==
== The Main Blocks ==
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