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Difference between revisions of "Flags on Packages"

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145 bytes added ,  17:01, 29 July 2008
More emphatic warning about 'Continue if PC Near' flag, 'cuz everyone seems to use it anyway
imported>DragoonWraith
m (why was {{Missing}} on this? also, ForceRun -> SetForceRun)
imported>Scruggs
(More emphatic warning about 'Continue if PC Near' flag, 'cuz everyone seems to use it anyway)
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'''Continue if PC near:''' This package will not terminate (iterate to done) so long as the PC is nearby. Primarily used to keep shops open so long as the PC is in there, even if the package should have expired. If checked in certain packages it will lead to undesirable NPC behavior. It should be used carefully, preferably in exactly the situation it was intended for: on a Merchant who owns a store locked at night.
'''Continue if PC near:''' This package will not terminate (iterate to done) so long as the PC is nearby. Primarily used to keep shops open so long as the PC is in there, even if the package should have expired. If checked in certain packages it will lead to undesirable NPC behavior. It should be used carefully, preferably in exactly the situation it was intended for: on a Merchant who owns a store locked at night. '''''Avoid using this flag except in situations in which the NPC must wait for the player to leave the cell before beginning a new package!'''''


'''Must Reach Location:''' Package will not terminate until the location conditions are satisfied.  
'''Must Reach Location:''' Package will not terminate until the location conditions are satisfied.  
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