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Difference between revisions of "Flags on Packages"
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m
why was {{Missing}} on this? also, ForceRun -> SetForceRun
imported>HawkFest (Added JT's description for the Use Horse option) |
imported>DragoonWraith m (why was {{Missing}} on this? also, ForceRun -> SetForceRun) |
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'''Continue if PC near:''' This package will not terminate (iterate to done) so long as the PC is nearby. Primarily used to keep shops open so long as the PC is in there, even if the package should have expired. If checked in certain packages it will lead to undesirable NPC behavior. It should be used carefully, preferably in exactly the situation it was intended for: on a Merchant who owns a store locked at night. | '''Continue if PC near:''' This package will not terminate (iterate to done) so long as the PC is nearby. Primarily used to keep shops open so long as the PC is in there, even if the package should have expired. If checked in certain packages it will lead to undesirable NPC behavior. It should be used carefully, preferably in exactly the situation it was intended for: on a Merchant who owns a store locked at night. | ||
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'''Use Horse:''' NPCs will use their horse if the distance they are travelling is greater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than this, then the NPC will simply walk. | '''Use Horse:''' NPCs will use their horse if the distance they are travelling is greater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than this, then the NPC will simply walk. | ||
'''Always Run:''' Actor always runs during this package. Some packages are actually collections of other packages. For example, Wander may initiate travel or dialogue. In some cases these secondary packages will not inherit the Always Run status. Dialogue is the most notable example. Therefore the actor will run from place to place, but when the Wander selects a nearby NPC to engage in dialogue, he will walk to the NPC. This can be corrected with the | '''Always Run:''' Actor always runs during this package. Some packages are actually collections of other packages. For example, Wander may initiate travel or dialogue. In some cases these secondary packages will not inherit the Always Run status. Dialogue is the most notable example. Therefore the actor will run from place to place, but when the Wander selects a nearby NPC to engage in dialogue, he will walk to the NPC. This can be corrected with the [[SetForceRun]] script command if necessary. | ||
'''Always Sneak:''' Actor always sneaks during this package. Some packages are actually collections of other packages. For example, Wander may initiate travel or dialogue. In some cases these secondary packages will not inherit the Always Sneak status. Dialogue is the most notable example. Therefore the actor will sneak from place to place, but when the Wander selects a nearby NPC to engage in dialogue, he will walk to the NPC. This can be corrected with the ForceSneak script command if necessary. | '''Always Sneak:''' Actor always sneaks during this package. Some packages are actually collections of other packages. For example, Wander may initiate travel or dialogue. In some cases these secondary packages will not inherit the Always Sneak status. Dialogue is the most notable example. Therefore the actor will sneak from place to place, but when the Wander selects a nearby NPC to engage in dialogue, he will walk to the NPC. This can be corrected with the ForceSneak script command if necessary. |