Difference between revisions of "Key input"

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1 byte added ,  07:36, 25 July 2006
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imported>Cid88
imported>Cid88
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::That should work perfectly, thank you. As for dual swords.. I needed that too, but just planned to make sword #2 a shield (yet in the story they are both used as sheilds/weapons as needed...). If you come up with anything let me know. :) --[[User:Bky|Bky]] 17:45, 30 May 2006 (EDT)
::That should work perfectly, thank you. As for dual swords.. I needed that too, but just planned to make sword #2 a shield (yet in the story they are both used as sheilds/weapons as needed...). If you come up with anything let me know. :) --[[User:Bky|Bky]] 17:45, 30 May 2006 (EDT)


::With the new script extender, you can easily detect key presses.
:::With the new script extender, you can easily detect key presses.
http://www.elderscrolls.com/forums&p=7408689
http://www.elderscrolls.com/forums&p=7408689
--[[User:Cid88|Cid88]]
--[[User:Cid88|Cid88]]
[[Category: Useful Code]]
[[Category: Useful Code]]
[[Category: Solutions]]
[[Category: Solutions]]
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