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Difference between revisions of "Loading Screen Images"
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oops, wrong spot
imported>ShadowDancer (alternative method, works better for me even if longer) |
imported>ShadowDancer m (oops, wrong spot) |
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Try playing around with the numbers if you don't like what you're getting. The source screenshot will affect outcome, as will the resolution at which you capture the source screenshot. Bethesda seemed to use a higher resolution which resulted in higher detail. | Try playing around with the numbers if you don't like what you're getting. The source screenshot will affect outcome, as will the resolution at which you capture the source screenshot. Bethesda seemed to use a higher resolution which resulted in higher detail. | ||
==Alternative Photoshop Method== | ==Alternative Photoshop Method== | ||
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Save file as PSD in case you want to alter it later<br> | Save file as PSD in case you want to alter it later<br> | ||
Save file as DDS DXT 5 ARGB with No MIP Maps | Save file as DDS DXT 5 ARGB with No MIP Maps | ||
== Image Creation Guide using Paint Shop Pro 10 == | |||
You should start at this section unless you don't want to use Oblivion-style loading screens. In which case, you can skip to [[Loading_Screens#Modding_and_DDS_Conversion]]. | |||
You'll most likely want to use screenshots from the game, but the HUD gets in the way. To toggle it off, enter the console with the Tilde key and enter ''tm''. To get even better views, enter ''tfc'' to toggle the free cam. For some unknown reason, Oblivion comes default with screenshots disabled. To enable taking screenshots, open the ''Oblivion.ini'' file located in ''My Documents\My Games\Oblivion''. Go to the Display section and change bAllowScreenShot to 1. Now you can take screenshots with the PrintScreen key. | |||
Whatever image you use, make sure it's a bitmap or another loseless format before you begin. Using lossy formats like JPEG will give you blocky areas with the Find Edges filter. | |||
More later... | |||
== Scripts == | == Scripts == |