Difference between revisions of "Loading Screen Images"
Jump to navigation
Jump to search
m
Grammar fixes for "near-perfect loading screens," changed from "I've done this using..." to "Done using..."
imported>Qazaaq m (→Modding and DDS Conversion: removed unscore from internal link) |
imported>Galahaut m (Grammar fixes for "near-perfect loading screens," changed from "I've done this using..." to "Done using...") |
||
Line 40: | Line 40: | ||
== Near-Perfect Loading Screens using Photoshop CS3 == | == Near-Perfect Loading Screens using Photoshop CS3 == | ||
Done using Photoshop CS3, but it will work with lower versions as well. | |||
1. Import screenshot into Photoshop. | |||
2. Position screenshot on a seperate layer, above the layer containing the Bethesda-provided loading screen background. | |||
3. Hit Shift+Ctrl+U to desaturate image. | |||
4. Filter >> Stylize >> Find Edges | |||
5. Hit Shift+Ctrl+F to access the fade filter menu. | |||
6. In the fade filter menu, change mode to Color Dodge. | |||
7. Image >> Adjustments >> Gradient Map, and hit OK. | |||
8. Change the screenshot layer's blending mode to Linear Burn. | |||
9. Change the screenshot layer's opacity to 50%. | |||
10. Now for the last trick: Filter >> Sharpen >> Sharpen (and repeat that a second time). | |||
Voila! You've got the Bethesda loading screen background. | Voila! You've got the Bethesda loading screen background. | ||
Now, to generate the colored part of the loading screen (the part that's in the frame), position a second copy of the original screenshot over the layer we've just been working on, and delete all parts of it that are outside the frame. Now set this layer's blending mode to Hard Light, and set the opacity to 69% | Now, to generate the colored part of the loading screen (the part that's in the frame), position a second copy of the original screenshot over the layer we've just been working on, and delete all parts of it that are outside the frame. Now set this layer's blending mode to Hard Light, and set the opacity to 69%, and you're done. | ||
Try playing around with the numbers if you don't like what you're getting. The source screenshot will affect outcome, as will the resolution at which you capture the source screenshot. Bethesda seemed to use a higher resolution which resulted in higher detail. | Try playing around with the numbers if you don't like what you're getting. The source screenshot will affect outcome, as will the resolution at which you capture the source screenshot. Bethesda seemed to use a higher resolution which resulted in higher detail. |