Difference between revisions of "Loading Screen Images"
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→Image Creation Guide using Paint Shop Pro 10
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[[Image:Vivec bg.jpg|thumb|My Result.]]Now, change your selection so it has only captured about the lower half of the frame. Open up the ''Blend'' tool. In your colour palette, choose a light sepia tone (or white) and a tone that will smooth in with the rest of the colours in your center image. Create a Blend that makes the bottom of the image light, and then merges up into the rest of the image. Then, choose the ''Clone'' tool and read down the list of options. Under ''Source'', select ''Pattern'', and click on the image. Then look for the Crinkled Paper pattern (it comes built-in with GIMP) and select it. Reduce the Opacity to about 20%. Starting just below the top of the blend, cover the whole thing from there down. Then Increase the opacity to 40% and do the same again, this time starting just below where you started the last time. Continue doing this until 60%, at which point you amp it up to 100%. I know this looks terrible now, but just continue until the bottom area is completely covered. Then, select the ''Smudge'' tool and run it across the whole area, paying special attention to the points where it meets the image. Once you have covered the whole thing, you should end up with a half-way decent looking background. Export as a DDS with BC3/DXT5 compression and no mip-maps, and insert it into the game! | [[Image:Vivec bg.jpg|thumb|My Result.]]Now, change your selection so it has only captured about the lower half of the frame. Open up the ''Blend'' tool. In your colour palette, choose a light sepia tone (or white) and a tone that will smooth in with the rest of the colours in your center image. Create a Blend that makes the bottom of the image light, and then merges up into the rest of the image. Then, choose the ''Clone'' tool and read down the list of options. Under ''Source'', select ''Pattern'', and click on the image. Then look for the Crinkled Paper pattern (it comes built-in with GIMP) and select it. Reduce the Opacity to about 20%. Starting just below the top of the blend, cover the whole thing from there down. Then Increase the opacity to 40% and do the same again, this time starting just below where you started the last time. Continue doing this until 60%, at which point you amp it up to 100%. I know this looks terrible now, but just continue until the bottom area is completely covered. Then, select the ''Smudge'' tool and run it across the whole area, paying special attention to the points where it meets the image. Once you have covered the whole thing, you should end up with a half-way decent looking background. Export as a DDS with BC3/DXT5 compression and no mip-maps, and insert it into the game! | ||
== | === Getting Screenshots === | ||
You should start at this section unless you don't want to use Oblivion-style loading screens. In which case, you can skip to [[Loading_Screens#Modding_and_DDS_Conversion]]. | You should start at this section unless you don't want to use Oblivion-style loading screens. In which case, you can skip to [[Loading_Screens#Modding_and_DDS_Conversion]]. | ||
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Whatever image you use, make sure it's a bitmap or another loseless format before you begin. Using lossy formats like JPEG will give you blocky areas with the Find Edges filter. | Whatever image you use, make sure it's a bitmap or another loseless format before you begin. Using lossy formats like JPEG will give you blocky areas with the Find Edges filter. | ||
=== Scripts === | === Scripts === | ||
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Greybird made a [http://www.tesnexus.com/downloads/file.php?id=4263 Loading Screen Design Kit] for Photoshop. | Greybird made a [http://www.tesnexus.com/downloads/file.php?id=4263 Loading Screen Design Kit] for Photoshop. | ||
== Update: How to properly add brand new loadscreens == | |||
by Lancillotto | by Lancillotto |