Difference between revisions of "Category:Creatures"

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1 byte removed ,  22:58, 13 November 2008
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imported>Relax and Play
(Added an explanation for blocking phenomenon)
imported>Relax and Play
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*Certain creatures appear to never block under any circumstances, even when their combat style would suggest otherwise, while others do, regardless of weapons equipped or animations present.
*Certain creatures appear to never block under any circumstances, even when their combat style would suggest otherwise, while others do, regardless of weapons equipped or animations present.


The reason behind this is the naming convention that the game requires to be followed; in the case of block animations, the name for block animations must be ''blockidle.kf'' and ''block.kf''. Mudcrabs, Goblins, and Skeletons all have appropriately named block animations, while Clannfears do not, meaning unless one knows how to configure the game's animation system, they will never block.
The reason behind this is the naming convention that the game requires to be followed; in the case of block animations, the name for block animations must be ''block.kf'' and ''blockhit.kf''. Mudcrabs, Goblins, and Skeletons all have appropriately named block animations, while Clannfears do not, meaning unless one knows how to configure the game's animation system, they will never block.




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