Difference between revisions of "Magic Effects"

4 bytes added ,  15:48, 26 June 2006
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imported>Sergelac
(added other formula)
imported>Sergelac
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**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Area Sound:''' ???
**'''Area Sound:''' ???
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + 5
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + 5
or
or
Contanst Effect Enchantment Factor = (Power - 5) / SoulGemNumber / Base Cost
Contanst Effect Enchantment Factor = (Power - 5) / SoulGemNumber / Base Cost
(SoulGemNumber: 1 for Petty, 2 for Lesser, 3 for Commmon, 4 for Greater and 5 for Grand)
(SoulGemNumber: 1 for Petty, 2 for Lesser, 3 for Commmon, 4 for Greater and 5 for Grand)
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?)
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?)
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