Difference between revisions of "Magic Effects"
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imported>Sergelac (added other formula) |
imported>Sergelac |
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**'''Hit Sound:''' The sound played when the effect hits a target. | **'''Hit Sound:''' The sound played when the effect hits a target. | ||
**'''Area Sound:''' ??? | **'''Area Sound:''' ??? | ||
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + 5 | *'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + 5 | ||
or | or | ||
Contanst Effect Enchantment Factor = (Power - 5) / SoulGemNumber / Base Cost | Contanst Effect Enchantment Factor = (Power - 5) / SoulGemNumber / Base Cost | ||
(SoulGemNumber: 1 for Petty, 2 for Lesser, 3 for Commmon, 4 for Greater and 5 for Grand) | (SoulGemNumber: 1 for Petty, 2 for Lesser, 3 for Commmon, 4 for Greater and 5 for Grand) | ||
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?) | *'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?) |