Difference between revisions of "Magic Effects"

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106 bytes added ,  16:14, 1 August 2006
Editing Detrimental - I think I remember that's what it meant, but I need to check.
imported>Sergelac
imported>GhanBuriGhan
(Editing Detrimental - I think I remember that's what it meant, but I need to check.)
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**'''Enchanting:''' Must be checked for the effect to be available in the itemmaker.
**'''Enchanting:''' Must be checked for the effect to be available in the itemmaker.
**'''Hostile:''' If checked, placing this effect on another actor is treated the same as hitting him with a weapon. Unless he REALLY likes you, it will start combat.
**'''Hostile:''' If checked, placing this effect on another actor is treated the same as hitting him with a weapon. Unless he REALLY likes you, it will start combat.
**'''Detrimental:''' ???
**'''Detrimental:''' Effect is considered detrimental. A potion with only detrimental effects is considered a poison (unconfirmed)
**'''Recover:''' If checked, when the effect expires the attribute return to their previous state. For example, Drain Attributes has Recover checked, but Damage Attributes does not.
**'''Recover:''' If checked, when the effect expires the attribute return to their previous state. For example, Drain Attributes has Recover checked, but Damage Attributes does not.
**'''Magnitude %:''' The magnitude value is used as a percentage of another value. For example, the Resist effect all have this checked. They reduce damage by a percentage as expressed by this value.
**'''Magnitude %:''' The magnitude value is used as a percentage of another value. For example, the Resist effect all have this checked. They reduce damage by a percentage as expressed by this value.
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