Difference between revisions of "MessageBox Tutorial"

Jump to navigation Jump to search
3 bytes added ,  11:15, 29 August 2007
m
imported>Haama
imported>Haama
Line 13: Line 13:
===GetButtonPressed===
===GetButtonPressed===
#GetButtonPressed returns numbers from –1 to 9:
#GetButtonPressed returns numbers from –1 to 9:
*'''''-1''''' means no decision has been made
#*'''''-1''''' means no decision has been made
*'''''0''''' means the player selected the first option
#*'''''0''''' means the player selected the first option
*'''''1''''' for the second
#*'''''1''''' for the second
*...
#*...
*'''''9''''' for the tenth(you can have 10 options at most)
#*'''''9''''' for the tenth(you can have 10 options at most)
 
#GetButtonPressed will only return the correct button press the first time it's called in a script; any other use of GetButtonPressed will return -1. For instance, if the player presses the first button, then in the following script
#GetButtonPressed will only return the correct button press the first time it's called in a script; any other use of GetButtonPressed will return -1. For instance, if the player presses the first button, then in the following script
<pre>if (GetButtonPressed == -1)
<pre>if (GetButtonPressed == -1)
Line 32: Line 31:
...
...
elseif (Choice == 0)</pre>
elseif (Choice == 0)</pre>
Likewise, GetButtonPressed will return -1 for all following frames (until the script runs another messagebox).
Likewise, GetButtonPressed will return -1 for all following frames (until the script runs another messagebox).


Anonymous user

Navigation menu