Difference between revisions of "MessageBox Tutorial"
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m
Fixed the category links
imported>Haama (→Activator Script: That should be the last return) |
imported>Haama m (Fixed the category links) |
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* There's a clear beginning to it ([[OnActivate]], unlike quests) | * There's a clear beginning to it ([[OnActivate]], unlike quests) | ||
* It's easy and fast to start (harder for a quest) | * It's easy and fast to start (harder for a quest) | ||
* Tokens can randomly cause CTDs when removed (unless you wait for 5 frames first, and may cause [[Category:Tidbits#Tokens_lead_to_crashes.3F|other problems]] upon removal) | * Tokens can randomly cause CTDs when removed (unless you wait for 5 frames first, and may cause [[:Category:Tidbits#Tokens_lead_to_crashes.3F|other problems]] upon removal) | ||
* Spells are difficult to manage | * Spells are difficult to manage | ||
** Spells will only run in GameMode | ** Spells will only run in GameMode | ||
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endif | endif | ||
...</pre> | ...</pre> | ||
* They can run even when not around the player (though only for a single frame, but enough to cause [[Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | * They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | ||
** This requires a bit of extra coding, to prevent them from doing something unexpected. | ** This requires a bit of extra coding, to prevent them from doing something unexpected. | ||