Difference between revisions of "MessageBox Tutorial"

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2 bytes added ,  12:38, 29 August 2007
m
Fixed the category links
imported>Haama
(→‎Activator Script: That should be the last return)
imported>Haama
m (Fixed the category links)
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* There's a clear beginning to it ([[OnActivate]], unlike quests)
* There's a clear beginning to it ([[OnActivate]], unlike quests)
* It's easy and fast to start (harder for a quest)
* It's easy and fast to start (harder for a quest)
* Tokens can randomly cause CTDs when removed (unless you wait for 5 frames first, and may cause [[Category:Tidbits#Tokens_lead_to_crashes.3F|other problems]] upon removal)
* Tokens can randomly cause CTDs when removed (unless you wait for 5 frames first, and may cause [[:Category:Tidbits#Tokens_lead_to_crashes.3F|other problems]] upon removal)
* Spells are difficult to manage
* Spells are difficult to manage
** Spells will only run in GameMode
** Spells will only run in GameMode
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     endif
     endif
...</pre>
...</pre>
* They can run even when not around the player (though only for a single frame, but enough to cause [[Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
** This requires a bit of extra coding, to prevent them from doing something unexpected.
** This requires a bit of extra coding, to prevent them from doing something unexpected.


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