Difference between revisions of "MessageBox Tutorial"
Jump to navigation
Jump to search
→Activator Disadvantages: Note on Oblivion Cell Resets
imported>Haama (→In the middle of being rewritten: Updated) |
imported>Haama (→Activator Disadvantages: Note on Oblivion Cell Resets) |
||
|
* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
* Both require some extra coding
* One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same.
====Other methods====
| |||