Difference between revisions of "MessageBox Tutorial"
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→Activator Disadvantages: Note on Oblivion Cell Resets
imported>Haama (→In the middle of being rewritten: Updated) |
imported>Haama (→Activator Disadvantages: Note on Oblivion Cell Resets) |
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* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | * They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | ||
* Both require some extra coding | * Both require some extra coding | ||
* One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same. | |||
====Other methods==== | ====Other methods==== |