Difference between revisions of "Movement Game Settings"
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Migrated information over from UESP wiki.
imported>ABO (Added extra catagories.) |
imported>ABO (Migrated information over from UESP wiki.) |
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__NOTOC__ | |||
The following settings control Movement Speeds: | The following settings control Movement Speeds: | ||
Line 65: | Line 66: | ||
|style="background:#ffeded" | fPerkHeavyArmorSinkGravityMult | |style="background:#ffeded" | fPerkHeavyArmorSinkGravityMult | ||
|style="background:#ffeded" | 15.0 | |style="background:#ffeded" | 15.0 | ||
|style="background:#ffeded" | | |style="background:#ffeded" | Unknown impact perk | ||
|- | |- | ||
|style="background:#ffeded" | fPerkLightArmorExpertSpeedMult | |style="background:#ffeded" | fPerkLightArmorExpertSpeedMult | ||
|style="background:#ffeded" | 0.0 | |style="background:#ffeded" | 0.0 | ||
|style="background:#ffeded" | Perk worn light armor weight multiplier??? (Initial value of 0 reduces worn armor weight to 0) | |style="background:#ffeded" | Perk worn light armor weight multiplier??? (Initial value of 0 reduces worn armor weight to 0) | ||
|- | |||
|style="background:#ffeded" | fArmorWeightLightMaxMod | |||
|style="background:#ffeded" | 0.6 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveSwimWalkBase | |||
|style="background:#ffeded" | 0.5 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveSwimWalkAthleticsMult | |||
|style="background:#ffeded" | 0.02 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveSwimRunBase | |||
|style="background:#ffeded" | 0.5 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveSwimRunAthleticsMult | |||
|style="background:#ffeded" | 0.1 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fSubmergedMaxSpeed | |||
|style="background:#ffeded" | 2.0 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveMinFlySpeed | |||
|style="background:#ffeded" | 5.0 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|- | |||
|style="background:#ffeded" | fMoveMaxFlySpeed | |||
|style="background:#ffeded" | 300.0 | |||
|style="background:#ffeded" | Unknown impact setting | |||
|} | |} | ||
See [http://www.uesp.net/wiki/Oblivion: | ==Walking== | ||
The basic walking speed is different depending on whether or not you have a weapon drawn. Note having fists ready counts as having a weapon drawn. Without a weapon drawn it is; | |||
WalkSpeed = (fMoveCharWalkMin + (fMoveCharWalkMax - fMoveCharWalkMin)* speed/100) * | |||
EncumbranceMultiplier * HeightScale * fMoveNoWeaponMult | |||
EncumbranceMultiplier = 1 - fMoveEncumEffectNoWea * | |||
(fMoveWeightMin + WornWeight)/(fMoveWeightMax - fMoveWeightMin) | |||
With a weapon drawn it is; | |||
WalkSpeed = (fMoveCharWalkMin + (fMoveCharWalkMax - fMoveCharWalkMin)* speed/100) * | |||
EncumbranceMultiplier * HeightScale | |||
EncumbranceMultiplier = 1 - fMoveEncumEffect * | |||
(fMoveWeightMin + WornWeight)/(fMoveWeightMax - fMoveWeightMin) | |||
The EncumbranceMultiplier formula looks strange and may be incorrect. It has been determined by experimenting with changing settings and seems to be very accurate, but there are some small deviations that suggest some minor extra influences are missing. Note that by default fMoveWeightMin is 0.0 which reduces this formula to something sensible looking. | |||
HeightScale is the product of the character's race/gender Height value, and any SetScale values which may be affecting the character. See [http://www.uesp.net/wiki/Oblivion:Races UESP: Races] for Height values for each race/gender combination. | |||
WornWeight is the sum of equipped weapons/armor, possibly modified by skill levels and Perks. Exactly what contributes to WornWeight is uncertain. Equipped arrows do not count, but armor, shields and weapons do. | |||
==Running== | |||
Movement speed when in running mode is calculated from WalkSpeed: | |||
RunSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) | |||
Speed and athletics are effective for values between 0 and 255. It seems that negative speeds "wrap" and can actually make you faster. Luck and fatigue have no effect. | |||
Encumbrance also does not appear to have any affect. The EncumbranceMultiplier is only affected by worn armor and carried weapons, and strength does not help compensate in any way for equipped heavy armor and weapons. The default values of fMoveEncumEffectNoWea and fMoveEncumEffect mean that there is a slight extra speed penalty for having a weapon drawn when you have heavy armor and weapons equipped. | |||
The bad news is there doesn't seem to be a way to easily introduce fatigue and/or encumbrance based movement penalties by just tweaking game settings values. This means that it is not possible to have NPC and creatures "slow down when puffed or burdened" without adding scripting to every single NPC/creature. This makes burden based poisons pretty much useless unless they are strong enough to overburden and pin them down. Anything less than 100% encumbrance doesn't slow them down at all, but the final straw that overburdens them suddenly pins them to the spot. Draining fatigue does help reduce the damage they deal, but it doesn't slow them down when they are chasing you. | |||
==Sneaking== | |||
Movement speed when in sneak mode is a simple modification to the run or walk speed: | |||
SneakWalkSpeed = WalkSpeed * fMoveSneakMult | |||
SneakRunSpeed = RunSpeed * fMoveSneakMult | |||
==Swimming== | |||
Please update me. | |||
==Flying== | |||
Please update me. | |||
[[Category:Settings]] | [[Category:Settings]] | ||
[[Category:Settings By Concept]] | [[Category:Settings By Concept]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |