Difference between revisions of "SetLevel"

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448 bytes added ,  09:47, 6 August 2007
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* LevelToPCFlag == 1 means that level is an offset to the player's level
* LevelToPCFlag == 1 means that level is an offset to the player's level
* LevelToPCFlag == 0 means that level is a straight level (also that Min and Max params are meaningless)
* LevelToPCFlag == 0 means that level is a straight level (also that Min and Max params are meaningless)
In Case an actor is auto-scaled via PCOffset-Flag set, the LevelToPCFlag == 0 is meaningless (doesn't work) and the level is always offset to the player's level.


MinLevel and MaxLevel correspond to the Calc Min and Calc Max settings on the NPC and Creature tabs in the editor.
MinLevel and MaxLevel correspond to the Calc Min and Calc Max settings on the NPC and Creature tabs in the editor.
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NOTE: This function can be called on the player and will change the player's level, but not any of his stats (and the world will not "level up" with the player until he goes through a loading door, or changes cells), so this is not recommended. Use [[AdvancePCLevel]] instead.
NOTE: This function can be called on the player and will change the player's level, but not any of his stats (and the world will not "level up" with the player until he goes through a loading door, or changes cells), so this is not recommended. Use [[AdvancePCLevel]] instead.
IMPORTANT: This function can cause crashes and is not considered safe ! It's just a matter of time or number of uses (prabability based) until it produces a crash. The best way to crash is to use it on an actor that is equipped with a bow. The other way is to use it very frequently.


==See Also==
==See Also==
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