Difference between revisions of "Heightmap Editing"

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1 byte added ,  14:55, 20 March 2006
imported>Noah
imported>Noah
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::*'''Generate!''' Use this button to manually generate a noise pass onto the currently selected heightmap section. This button will take into account the frequency, amplitude, base offset, additive, subtractive, seed# and random seed parameters and flags. The area of generation can also be further controled by the lasso and marquee selection tools.
::*'''Generate!''' Use this button to manually generate a noise pass onto the currently selected heightmap section. This button will take into account the frequency, amplitude, base offset, additive, subtractive, seed# and random seed parameters and flags. The area of generation can also be further controled by the lasso and marquee selection tools.


:*'''Erosion Settings'''
:*'''Erosion Settings:'''
::*'''Iterations''' Use the slider and/or the number field to control how many steps or passes the Heightmap Editor will use when generating erosion. The higher the number, the more passes will be made allowing for more detailed erosion, and will greatly impact how long generation will take. Range: 1-100
::*'''Iterations''' Use the slider and/or the number field to control how many steps or passes the Heightmap Editor will use when generating erosion. The higher the number, the more passes will be made allowing for more detailed erosion, and will greatly impact how long generation will take. Range: 1-100
::*'''Erosion Rate''' Use the slider and/or the number field to control how quickly the erosion process occurs during the generation pass. The higher the number, the more quickly and intensely surfaces will erode away from the starting shape. Range: 1-100
::*'''Erosion Rate''' Use the slider and/or the number field to control how quickly the erosion process occurs during the generation pass. The higher the number, the more quickly and intensely surfaces will erode away from the starting shape. Range: 1-100
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