Difference between revisions of "Heightmap editor"

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No change in size ,  14:26, 2 August 2009
imported>Vagrant0
imported>Vagrant0
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*The initial settings for brush strengths and color settings are just plain useless. For most projects, I would suggest using the color settings I have shown here;
*The initial settings for brush strengths and color settings are just plain useless. For most projects, I would suggest using the color settings I have shown here;
[[Image:Heightmapsettingsaa4.jpg]]
[[Image:Heightmapsettingsaa4.jpg]]
The important part is the height values linked to each of the colors. 4096 is roughly where 0 (default water) height is in the CS.
The important part is the height values linked to each of the colors. 4096 is roughly where 0 (default water) height is in the CS.


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**Before opening up the Heightmap editor, it is suggested that you have defined your worldspace in the CS, and saved as a .esp. Opening the heightmap editor before saving can cause some crash issues.**
**Before opening up the Heightmap editor, it is suggested that you have defined your worldspace in the CS, and saved as a .esp. Opening the heightmap editor before saving can cause some crash issues.**


== Getting started. ==
== Getting started. ==
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