Difference between revisions of "Heightmap editor"
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→A few things before we get started.
imported>Vagrant0 |
imported>Vagrant0 |
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*The initial settings for brush strengths and color settings are just plain useless. For most projects, I would suggest using the color settings I have shown here; | *The initial settings for brush strengths and color settings are just plain useless. For most projects, I would suggest using the color settings I have shown here; | ||
[[Image:Heightmapsettingsaa4.jpg]] | [[Image:Heightmapsettingsaa4.jpg]] | ||
The important part is the height values linked to each of the colors. 4096 is roughly where 0 (default water) height is in the CS. | The important part is the height values linked to each of the colors. 4096 is roughly where 0 (default water) height is in the CS. | ||
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**Before opening up the Heightmap editor, it is suggested that you have defined your worldspace in the CS, and saved as a .esp. Opening the heightmap editor before saving can cause some crash issues.** | **Before opening up the Heightmap editor, it is suggested that you have defined your worldspace in the CS, and saved as a .esp. Opening the heightmap editor before saving can cause some crash issues.** | ||
== Getting started. == | == Getting started. == |