Difference between revisions of "Heightmap editor"

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3 bytes added ,  14:27, 2 August 2009
imported>Vagrant0
imported>Vagrant0
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'''Brush Control'''
'''Brush Control'''
Apply to most tools
Apply to most tools


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'''Noise Parameters'''
'''Noise Parameters'''
Applies to noise tool and internal fractal generation.
Applies to noise tool and internal fractal generation.


Frequency - Determines the distance between features. Low frequency means more distance (smoother hills), high frequency means less distance (sharper hills).
Frequency - Determines the distance between features. Low frequency means more distance (smoother hills), high frequency means less distance (sharper hills).
[[Image:FrequencyExample.jpg]] Again, lower settings tend to be better than higher ones, each grid denotes 1 cell. Even a setting of 50 can be more noise than you want, a setting of more than 1000 is almost unusable.  
[[Image:FrequencyExample.jpg]]  
 
Again, lower settings tend to be better than higher ones, each grid denotes 1 cell. Even a setting of 50 can be more noise than you want, a setting of more than 1000 is almost unusable.  


Aplitude - Determines the height change the tool causes, or when used with fractal generation, determines the height of features. In most cases, this should also be set rather low. A combination of 1-5 amplitude, with higher frequencies can help create very rough terrain, but not too rough to be impassable.
Aplitude - Determines the height change the tool causes, or when used with fractal generation, determines the height of features. In most cases, this should also be set rather low. A combination of 1-5 amplitude, with higher frequencies can help create very rough terrain, but not too rough to be impassable.
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'''Erosion Settings'''
'''Erosion Settings'''
The erosion settings can also be rather useful to use somewhere between when you have most of your landmass setup, and before you start doing those smaller touches to keep things interesting.
The erosion settings can also be rather useful to use somewhere between when you have most of your landmass setup, and before you start doing those smaller touches to keep things interesting.


== Notes ==
== Notes ==
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