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Difference between revisions of "I Do Not Have A Greeting Text"

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imported>DragoonWraith
(oh, ok, that makes sense. Sorry I can't help.)
imported>Wrye
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All right, this is somewhat of a crisis... I have found that my mod makes all NPC's say "I DO NOT HAVE A GREETING" whenever I talk to them. I have checked in the Character/Filtered Dialouge menu, and all of the greetings appear to be there, but for some reason, all of the NPC's in the game don't use them. I have worked for months on my mod, and I would like to solve this without having to delete my mod. Please help... I really need to fix this, because I reaaally don't want do delete all of my work. If you even have a clue of what's going on, please tell me.
__NOTOC__
===Problem===
NPCs and/or companions suddenly have no greetings. When you click on them to initiate dialog, you instead get a box a the top of the screen which says: "I DO NOT HAVE A GREETING!"


oh, and sorry about the all caps title. I was just putting it how the game puts it.
===Cause===
Improper movement between Shivering Isles and Tamriel and/or bringing non-SI-aware companions into Shivering Isles.  


14:28, 1 June 2007 (EDT)~
===Solution (General NPCs)===
* Don't make inappropriate transitions to/from Shivering Isles. Mods that provide alternate transport should correctly use [[SetPlayerInSEworld]] (and related variables).
* To correct an existing problem: Travel to Fringe or Niben Isle door and use it. This will correctly set variables.
* You can also call [[SetPlayerInSEworld]] directly from console, but be aware that there are switches (governing crime and jail) that also should thrown to avoid more obscure errors.


:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 16:10, 1 June 2007 (EDT): Ooohhh... well, I guess that's OK then, but yeah, better not to. Makes sense at least. Well, anyway, I don't do much dialogue stuff so I can't help. Sorry.
===Solution (Companions)===
* If you bring compansions to Shivering Isles, then you'll need to make sure that they have greetings that will work there. A simple solution would be to add them to one of standard Shivering Isles factions. A better solution would be to tweak their greeting dialog so that it's not turned off the the getPlayerInSEWorld test.
 
===See Also===
* [[SetPlayerInSEworld]]


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