Difference between revisions of "IsInCombat"
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imported>Shademe m (Text corrections) |
imported>Taglag |
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==Notes== | ==Notes== | ||
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Conversely, it will cause the whole script not to be compiled. | *Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Conversely, it will cause the whole script not to be compiled. | ||
# I used it with if (Player.IsInCombat == 1) and it did not go to my message Result until--[[User:Taglag|Taglag]] 22:12, 25 April 2009 (EDT) i entered Combat. seems to work Okay for Me. | |||
[[Category: Functions]] | [[Category: Functions]] |