Difference between revisions of "IsInCombat"

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186 bytes removed ,  21:24, 25 April 2009
m
Reverted edits by Taglag (Talk); changed back to last version by Shademe
imported>Taglag
imported>DragoonWraith
m (Reverted edits by Taglag (Talk); changed back to last version by Shademe)
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==Notes==
==Notes==
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Conversely, it will cause the whole script not to be compiled.
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Conversely, it will cause the whole script not to be compiled.
# I used it with if (Player.IsInCombat == 1) and it did not go to my message Result until--[[User:Taglag|Taglag]] 22:12, 25 April 2009 (EDT) i entered Combat. seems to work Okay for Me.


[[Category: Functions]]
[[Category: Functions]]

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