Difference between revisions of "Spell"

Jump to navigation Jump to search
2 bytes removed ,  10:21, 4 April 2006
m
Minor proofing
imported>Bnesmith
imported>BCampbell
m (Minor proofing)
Line 1: Line 1:
A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.
A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.


*'''Type:''' The type of spell, which affects it's cost and how often it is used.
*'''Type:''' The type of spell, which affects its cost and how often it is used.
{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
|-
|-
Line 30: Line 30:
*'''Disallow Spell Absorb/Reflect:''' If checked, this spell cannot be absorbed or reflected.
*'''Disallow Spell Absorb/Reflect:''' If checked, this spell cannot be absorbed or reflected.
*'''Script Effect Always Applies:''' ?
*'''Script Effect Always Applies:''' ?
*'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from it's center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
*'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
*'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
*'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
*'''PC Start Spell:''' If checked, the player starts the game with this spell.
*'''PC Start Spell:''' If checked, the player starts the game with this spell.
Anonymous user

Navigation menu