Difference between revisions of "Spell"
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*'''Spell Level:''' Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: [[fMagicSpellLevelApprenticeMin]], [[fMagicSpellLevelJourneymanMin]], [[fMagicSpellLevelExpertMin]], [[fMagicSpellLevelMasterMin]]. | *'''Spell Level:''' Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: [[fMagicSpellLevelApprenticeMin]], [[fMagicSpellLevelJourneymanMin]], [[fMagicSpellLevelExpertMin]], [[fMagicSpellLevelMasterMin]]. | ||
*'''Spell Cost:''' With Powers, the cost to cast the spell. With Spells, this number is affected by the caster's [[Effective Skill Level|skill]]. See [[Spell Cost|here]] for details on how the cost is calculated and how skill affects it. | *'''Spell Cost:''' With Powers, the cost to cast the spell. With Spells, this number is affected by the caster's [[Effective Skill Level|skill]]. See [[Spell Cost|here]] for details on how the cost is calculated and how skill affects it. | ||
'''Note about disease''': It's important to know that diseases are not intended for NPCs. If you give an NPC a disease all NPCs of the same base object will also suffer the disease. | |||
For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect. | |||
[http://www.bethsoft.com/bgsforums/index.php?showtopic=867199# Source of Information] | |||
[[Category:Magic]] | [[Category:Magic]] |