Difference between revisions of "Category:Oblivion Script Extender"

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Update for v0009
imported>Tibixe
(OBSE v0009 is out!)
imported>Behippo
(Update for v0009)
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This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion.  Your best bet is to simply try the latest versio and see.  See Discussion for more details.
This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion.  Your best bet is to simply try the latest versio and see.  See Discussion for more details.
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | ianpatt's Comments
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | behippo's Comments
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"This release is focused on magic decoding with GetMagicItemValue, GetMagicEffect[Code]Value and MagicItemHasEffect[Code]. You've noticed the [Code] designation by now.  The CS is very picky about using the 4 character Magic effects. When we return those values we can't pass them back into other script functions.  So our Magic Effect functions come in two flavors: one that takes the magic effect and one that takes the same value returned as an integer from our functions.
"This release does three main things:
1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases.  The composite versions should be considered obsolete now.
2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items.
3. Introduces beta flow control functions.  Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions.


We also added a new value to the various object value functions to get the enchantment object of some equipment.  We added GetEquippedObjectValue and GetEquippedCurrentValue to get the values of items equipped in a specific slot. Finally we added GetNumMouseButtonsPressed and GetMouseButtonPress and fixed a few bugs.
Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009.
 
This release also introduces a new HTML command documentation.
"
"
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!style="background:#ffdead;border-bottom:1px solid;" | Discussion
!style="background:#ffdead;border-bottom:1px solid;" | Discussion
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[http://www.elderscrolls.com/forums/index.php?showtopic=550165 Release thread on The Elder Scrolls Forums]
[http://www.elderscrolls.com/forums/index.php?showtopic=599892 Release thread on The Elder Scrolls Forums]
 
[http://www.elderscrolls.com/forums/index.php?showtopic=565538 Thread 2 on The Elder Scrolls Forums]
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
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