Difference between revisions of "Category:Oblivion Script Extender"

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Moved things around to Unclutter the page and moved the FAQ into its own home for future addtions.
imported>Raziel23x
m (Added the Oblivion Script Extender Scripting Questions thread link)
imported>Raziel23x
(Moved things around to Unclutter the page and moved the FAQ into its own home for future addtions.)
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- Let me know how you made it crash, and I'll see about fixing it.
- Let me know how you made it crash, and I'll see about fixing it.


Xbox 360 version?


- Impossible.
Running OBSE and Oldblivion at the same time:
- Copy your oldblivion support files in to the Oblivion folder (oldblivion.dll, oldblivion.cfg, shaders.sdp), then run the loader with the -old command argument.
How do I change the script editor font?
- Hold F12 or F12 while opening the script editor. F12 will default to Lucida Console 9pt, and F11 will show a font picker dialog box.
Can I modify and release my own version of OBSE based on the released source code?
- This is highly discouraged. Each command must be assigned a unique and constant opcode from 0x1000-0x7FFF. Bethesda started adding commands at 0x1000, and OBSE started adding at 0x1400. If you add new commands yourself, they may conflict with later releases of OBSE. The suggested method for extending OBSE is to write a plugin. If this does not meet your needs, please email the contact addresses listed below.
How do I write a plugin for OBSE?
- Start with the obse_plugin_example project in the OBSE source distribution. Currently the documentation for the plugin API can be found in the source distribution under obse/obse/PluginAPI.h. Note that due to the opcode allocation issues discussed above, you will need to request an opcode range for your plugin by emailing the contact addresses at the bottom of the readme. Also note that plugins must have their source code available. The OBSE team has spent a very long time developing and documenting the interface to Oblivion's internals, so we request that plugin developers also share their findings with the public. This will also help us make sure that we keep Oblivion as stable as possible even when using third-party plugins.
What is the 'src' folder for?
- The 'src' folder contains the source code for OBSE. Feel free to delete or ignore it if you are not a programmer interested in contributing to the project.
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