Difference between revisions of "Category:Oblivion Script Extender"

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Update for v0013
imported>Raziel23x
m (had a small misshap)
imported>Behippo
(Update for v0013)
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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Oblivion Script Extender v0012
Oblivion Script Extender v0013
by Ian Patterson and Stephen Abel
by Ian Patterson and Stephen Abel and Paul Connolly
(ianpatt, behippo and scruggsywuggsy the ferret)


The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.


This release is much smaller than the previous two.  It introduces:
This release adds:
#functions to get the race bonus skills and attibutes
- climate manipulation functions
#functions to get and set a merchant's container of goods
- new easier-to-use input functions
#some weather and climate functions
- active magic effect manipulation and querying functions
#the ability to copy, clone and add scripted effect items as well as change a script effect item's name and what script to use
- plugin querying API
#the ability to get, remove and set the script on scripted objects
- cell water level functions
- leveled list functions
- weather manipulation functions
- get/set travel horse
- get/set open key
- get creature reach, soul level and base scale
- set/copy hair and eyes (changes not saved on NPCs)
- get owner, get owning faction required rank
- get parent cell owner, get parent cell owner faction required rank
- get/set container respawns (changes not saved)
- IsLoadDoor, GetLinkedDoor, GetTeleportCell
- RefreshControlMap
- GetFirstRef, GetNextRef, GetNumRefs


A plugin system has also been added to allow modders to implement functionality that doesn't fit well in to the core OBSE code.Your best bet is to simply try the latest version and see.  See Discussion for more details.
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | behippo's Comments
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"This release does three main things:
1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases.  The composite versions should be considered obsolete now.
2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items.
3. Introduces beta flow control functions.  Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions.
Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009.


This release also introduces a new HTML command documentation.
"
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Installation
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Installation
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
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[http://obse.silverlock.org/download/obse_0012.zip Click here to download]
[http://obse.silverlock.org/download/obse_0013.zip Click here to download]
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