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Difference between revisions of "Category:Oblivion Script Extender"

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Update for v0014 release
imported>Scruggs
(Fix spelling of my name)
imported>Behippo
(Update for v0014 release)
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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Oblivion Script Extender v0013
Oblivion Script Extender v0014 beta
by Ian Patterson and Stephen Abel and Paul Connelly
by Ian Patterson and Stephen Abel and Paul Connelly
(ianpatt, behippo and scruggsywuggsy the ferret)
(ianpatt, behippo and scruggsywuggsy the ferret)
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This release adds:
This release adds:
* climate manipulation functions
* MesageEX and MessageBoxEX allowing the use of newlines, object names, and FormIDs to be used in messages, message boxes and PrintToConsole
* new easier-to-use input functions
* Getting and setting various Actor and NPC Misc flags
* active magic effect manipulation and querying functions
* IsPersistent and IsOffLimits
* plugin querying API
* GetCrosshairRef
* cell water level functions
* Faction functions
* leveled list functions
* IsLightCarriable and Get/SetLightRadius
* weather manipulation functions
* GetRace, GetRaceSpellCount, GetNthRaceSpell
* get/set travel horse
* Various creature flag functions
* get/set open key
* GetActorSoulLevel
* get creature reach, soul level and base scale
* GetPlayersLastRiddenHorse, GetPlayersLastActivatedLoadDoor
* set/copy hair and eyes (changes not saved on NPCs)
* GetHorse, GetRider
* get owner, get owning faction required rank
* IsHarvested, SetHarvested
* get parent cell owner, get parent cell owner faction required rank
* Get/Set/ModActorValueC, GetBaseActorValueC
* get/set container respawns (changes not saved)
* ModNthEffectItemScriptName
* IsLoadDoor, GetLinkedDoor, GetTeleportCell
* MagicItemHasEffectItemScript
* RefreshControlMap
* MagicItemHasEffect and GetToalAEXXXMagnitude functions now take optional actor values to help with fortify and drain effect filtering
* GetFirstRef, GetNextRef, GetNumRefs
* Several misc bug fixes
 
* GetCreatureSoundBase
* HasModel
* IsModLoaded
* HasName
* HasBeenPickedUp
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!style="background:#ffdead;border-bottom:1px solid;" | Discussion
!style="background:#ffdead;border-bottom:1px solid;" | Discussion
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://www.bethsoft.com/bgsforums/index.php?showtopic=779655 Release thread on The Elder Scrolls Forums]
[http://www.bethsoft.com/bgsforums/index.php?showtopic=799115 Release thread on The Elder Scrolls Forums]


[http://www.bethsoft.com/bgsforums/index.php?showtopic=738400 Oblivion Script Extender Scripting Questions]
[http://www.bethsoft.com/bgsforums/index.php?showtopic=738400 Oblivion Script Extender Scripting Questions]
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://obse.silverlock.org/download/obse_0013.zip Click here to download]
[http://obse.silverlock.org/download/obse_0014.zip Click here to download]
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