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Difference between revisions of "Weapon"

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No change in size ,  13:20, 25 March 2006
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imported>Bnesmith
 
imported>Solus
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*'''Ignores Normal Weapon Resistance:''' If checked, this weapon will ignore any resistance to normal weapons ability on the target. Silver and Daedric items are supposed to have this set. Magic weapons do not need to have it set. They always ignore resistance to normal weapons.
*'''Ignores Normal Weapon Resistance:''' If checked, this weapon will ignore any resistance to normal weapons ability on the target. Silver and Daedric items are supposed to have this set. Magic weapons do not need to have it set. They always ignore resistance to normal weapons.
*'''Health:''' The amount of wear and tear the weapon can take before breaking. Weapons with reduced health do less damage.
*'''Health:''' The amount of wear and tear the weapon can take before breaking. Weapons with reduced health do less damage.
*'''Reach:''' How far from the model the weapon can reach and to damage. This field is not used for bows.
*'''Reach:''' How far from the model the weapon can reach and do damage. This field is not used for bows.
*'''Speed:''' A measure of how long it take to make one normal attack. Numbers less than one mean a slow weapon that attacks slowly. Numbers greater than one mean a fast weapon that attacks rapidly.
*'''Speed:''' A measure of how long it take to make one normal attack. Numbers less than one mean a slow weapon that attacks slowly. Numbers greater than one mean a fast weapon that attacks rapidly.
*'''Damage:''' The base damage for the weapon. In the case of bows, this value is added to the Damage value of the arrow to make a final damage value.
*'''Damage:''' The base damage for the weapon. In the case of bows, this value is added to the Damage value of the arrow to make a final damage value.
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