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Difference between revisions of "Weapon"
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Added info about item health reduction
imported>Qazaaq (typical see also link) |
imported>Dingus (Added info about item health reduction) |
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*'''Enchantment:''' The amount of enchantment points available to power the magic effects. When the item runs out of enchantment points, it must be recharged with a soul gem. | *'''Enchantment:''' The amount of enchantment points available to power the magic effects. When the item runs out of enchantment points, it must be recharged with a soul gem. | ||
*'''Ignores Normal Weapon Resistance:''' If checked, this weapon will ignore any resistance to normal weapons ability on the target. Silver and Daedric items are supposed to have this set. Magic weapons do not need to have it set. They always ignore resistance to normal weapons. | *'''Ignores Normal Weapon Resistance:''' If checked, this weapon will ignore any resistance to normal weapons ability on the target. Silver and Daedric items are supposed to have this set. Magic weapons do not need to have it set. They always ignore resistance to normal weapons. | ||
*'''Health:''' The amount of wear and tear the weapon can take before breaking. Weapons with reduced health do less damage. | *'''Health:''' The amount of wear and tear the weapon can take before breaking. Weapons with reduced health do less damage. The amount of health reduced per strike with the weapon seems to be calculated from the setting [[fDamageToWeaponPercentage]]. | ||
*'''Reach:''' How far from the model the weapon can reach and do damage. This field is not used for bows. | *'''Reach:''' How far from the model the weapon can reach and do damage. This field is not used for bows. | ||
*'''Speed:''' A measure of how long it take to make one normal attack. Numbers less than one mean a slow weapon that attacks slowly. Numbers greater than one mean a fast weapon that attacks rapidly. See [[fPowerAttackDelay]] for attack speed formulas. | *'''Speed:''' A measure of how long it take to make one normal attack. Numbers less than one mean a slow weapon that attacks slowly. Numbers greater than one mean a fast weapon that attacks rapidly. See [[fPowerAttackDelay]] for attack speed formulas. |