Difference between revisions of "Category:Oblivion XML"

713 bytes added ,  19:50, 20 May 2009
added the oblivion schema section
imported>JRoush
(blurb on file locations)
imported>JRoush
(added the oblivion schema section)
Line 15: Line 15:
  <!-- this is a comment -->
  <!-- this is a comment -->
To learn more about XML syntax, read the [http://www.w3.org/XML/ complete specification] or one of the tutorials provided by the World Wide Web Consortium.
To learn more about XML syntax, read the [http://www.w3.org/XML/ complete specification] or one of the tutorials provided by the World Wide Web Consortium.
=== Oblivion XML Schema ===
XML is a general syntax - the meaning of specific elements depends entirely on the program parsing the file. 
The elements recognized by the Oblivion parser can be divided into three basic categories.  [[Menu Element|"Menu" Elements]] define actual objects in the menu, such as buttons or text.  [[Value Element|"Value" Elements]] are always children of Menu Elements, evaluated by Oblivion to parameters like the position or color of their parent.  [[Operator Element|"Operator" Elements]] are always the children of Value Elements, which Oblivion uses to construct algebraic expressions for the value of their parent. 
Oblivion only recognizes three element [[Traits]]: "name", "src", and "trait".


=== Oblivion Menu Files ===
=== Oblivion Menu Files ===
Menu xml data is stored in the ''Oblivion\Data\Menus'' directory.  Each menu is stored in it's own file.  Oblivion reloads a menu from disk every time it is opened, so to the file made while the game is running can be seen after closing and re-opening the menu - a very useful for editing.  Note, however, that some menus are never closed (e.g. the HUD).  These menus can be reloaded in game using "Reload ''menuname''" [[:Category:Console Functions|console function]].
Menu xml data is stored in the ''Oblivion\Data\Menus'' directory.  Each menu is stored in it's own file.  Oblivion reloads a menu from disk every time it is opened, so changes to the file can be seen by closing and re-opening the menu - a very useful trick for editing.  Note, however, that some menus are never closed (e.g. the HUD).  These menus can be reloaded in game using "Reload ''menuname''" [[:Category:Console Functions|console function]].
Anonymous user