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Difference between revisions of "Category:Path Grids"
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Edit Cell Grid Path is on the World menu
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imported>6 feet under m (Edit Cell Grid Path is on the World menu) |
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The movement AI in Oblivion is assisted by a set of path grids. Normally the render window does not display the path grids. To see them, you can select the Path Grid Editing icon from the tool bar, or you can select Edit Cell Grid Path from the | The movement AI in Oblivion is assisted by a set of path grids. Normally the render window does not display the path grids. To see them, you can select the Path Grid Editing icon from the tool bar, or you can select Edit Cell Grid Path from the World menu. | ||
The path grids are red, orange and blue tetrahedrons connected by yellow lines. The tetrahedrons are safe places an actor can stand. The lines are valid paths to travel between the points. | The path grids are red, orange and blue tetrahedrons connected by yellow lines. The tetrahedrons are safe places an actor can stand. The lines are valid paths to travel between the points. |