Difference between revisions of "Category:Path Grids"

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471 bytes added ,  11:54, 13 June 2006
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Layout and Info on how to create blue points and linked points
imported>6 feet under
m (Edit Cell Grid Path is on the World menu)
imported>JOG
m (Layout and Info on how to create blue points and linked points)
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The path grids are red, orange and blue tetrahedrons connected by yellow lines. The tetrahedrons are safe places an actor can stand. The lines are valid paths to travel between the points.
The path grids are red, orange and blue tetrahedrons connected by yellow lines. The tetrahedrons are safe places an actor can stand. The lines are valid paths to travel between the points.


*'''Blue Points:''' The preferred travel path. When determining the path to travel, actors prefer to use blue points.


*'''Red Points:''' Normal points, hand placed.
'''Blue Points:''' The preferred travel path. When determining the path to travel, actors prefer to use blue points.  


*'''Orange Points:''' Automatically generated points. They act just like the red points.
'''Red Points:''' Normal points, hand placed.


In the path grid edit mode, you cannot select normal objects. The only objects that can be manipulated are path grid objects.
'''Orange Points:''' Automatically generated points. They act just like the red points.


To add a grid point, right click on the location in the render window. The point will appear at that point. Path grid points are always placed on surface. They are never placed floating.


To move a grid point, select it with the left mouse button. As long as you hold the button down, the grid point moves with the mouse. You can then use the "F" key to make it "fall" to the ground if necessary.
*In the path grid edit mode, you cannot select normal objects. The only objects that can be manipulated are path grid objects.
 
*To add a grid point, right click on the location in the render window. The point will appear at that point. Path grid points are always placed on surface. They are never placed floating.
 
*To move a grid point, select it with the left mouse button. As long as you hold the button down, the grid point moves with the mouse. You can then use the "'''F'''" key to make it "fall" to the ground if necessary.
 
*To add or remove a link, select a point with the left mouse button. While holding down the "'''Ctrl'''" key, select another grid point. A link is made. If a link already exists, it is removed.
 
*Grid points can also be added with a link automatically placed with the previous grid point by holding the "'''Ctrl'''" key and right-clicking on the point where the grid point should appear.
 
*To create blue grid points, hold the "'''Alt'''" key while creating the point.
 
*To toggle the blue state on and off for a path-grid point, hold the "'''Alt'''" key while clicking on it.
 
*To create a "linked path point" activate a grid point and press "'''R'''". This opens a window where you can can select the reference you want to link with the grid point.
 
 
 
== See Also: ==
 
[[DisableLinkedPathPoints]]
 
[[EnableLinkedPathPoints]]
 


To add or remove a link, select a point with the left mouse button. While holding down the Ctrl key, select another grid point. A link is made. If a link already exists, it is removed.


Grid points can also be added with a link automatically placed with the previous grid point by holding the Ctrl key and right-clicking on the point where the grid point should appear.


[[Category:World]]
[[Category:World]]
[[Category:Building and Editing]]
[[Category:Building and Editing]]
[[Category:Path Finding]]
[[Category:Path Finding]]
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