Difference between revisions of "Talk:3ds Max/NifSkope: Custom Weapons"
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Talk:3ds Max/NifSkope: Custom Weapons (edit)
Revision as of 16:57, 20 October 2006
, 16:57, 20 October 2006no edit summary
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imported>Batesmotel34 |
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:The one that is selected in the [http://smg.photobucket.com/albums/v665/EdgeOfForever/?action=view¤t=meshnifindicies.jpg Screenshot]--[[User:JOG|JOG]] 11:26, 11 July 2006 (EDT) | :The one that is selected in the [http://smg.photobucket.com/albums/v665/EdgeOfForever/?action=view¤t=meshnifindicies.jpg Screenshot]--[[User:JOG|JOG]] 11:26, 11 July 2006 (EDT) | ||
== 3dsMax Version dependency? == | |||
I have a copy of 3dsMAx that I picked up at a computer show a year or so ago, but I believe it is version 7 (or whatever was the correct version for Morrowind modding). Should the instructions in this tutorial apply to that version as well as version 8? For what it's worth, the link in the tutorial to the trial version of 3dsMAx Version 8 now seems to point to Version 9. Again, I don't know if that version would be compatible with the tutorial or not. Thanks in advance.--[[User:Batesmotel34|Batesmotel34]] | I have a copy of 3dsMAx that I picked up at a computer show a year or so ago, but I believe it is version 7 (or whatever was the correct version for Morrowind modding). Should the instructions in this tutorial apply to that version as well as version 8? For what it's worth, the link in the tutorial to the trial version of 3dsMAx Version 8 now seems to point to Version 9. Again, I don't know if that version would be compatible with the tutorial or not. Thanks in advance.--[[User:Batesmotel34|Batesmotel34]] |