Difference between revisions of "Talk:3ds Max/NifSkope: Custom Weapons"
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Talk:3ds Max/NifSkope: Custom Weapons (edit)
Revision as of 16:59, 2 April 2007
, 16:59, 2 April 2007A bit confused
imported>Batesmotel34 |
imported>EBbySG (A bit confused) |
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I have a copy of 3dsMAx that I picked up at a computer show a year or so ago, but I believe it is version 7 (or whatever was the correct version for Morrowind modding). Should the instructions in this tutorial apply to that version as well as version 8? For what it's worth, the link in the tutorial to the trial version of 3dsMAx Version 8 now seems to point to Version 9. Again, I don't know if that version would be compatible with the tutorial or not. Thanks in advance.--[[User:Batesmotel34|Batesmotel34]] | I have a copy of 3dsMAx that I picked up at a computer show a year or so ago, but I believe it is version 7 (or whatever was the correct version for Morrowind modding). Should the instructions in this tutorial apply to that version as well as version 8? For what it's worth, the link in the tutorial to the trial version of 3dsMAx Version 8 now seems to point to Version 9. Again, I don't know if that version would be compatible with the tutorial or not. Thanks in advance.--[[User:Batesmotel34|Batesmotel34]] | ||
== A bit confused == | |||
1. Does anyone know an easy way to create a UVW map from my models that use Multi/Sub Object materials like I always have? I've never actually done skinning with UVW. | |||
2. Is anyone willing to skin my models? (I have no money though!) You could use my skin or your own if it would be easier... Hell, as long as it's decent I don't care! | |||
They are two simple Katana's. | |||
http://img238.imageshack.us/img238/9130/k1sj6.jpg | |||
http://img265.imageshack.us/img265/1738/k2pg1.jpg |