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Difference between revisions of "Talk:3ds Max: Custom Creatures"
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Talk:3ds Max: Custom Creatures (edit)
Revision as of 09:27, 23 October 2009
, 09:27, 23 October 2009Notes on weapon and quiver nodes.
imported>DragoonWraith (well, if you had just said that... whatever) |
imported>Puf the majic dragon (Notes on weapon and quiver nodes.) |
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::::Would now be a good time to bring this article up? I would assume that Saiden Storm would want this one deleted too.--[[User:Haama|Haama]] 13:01, 6 April 2008 (EDT) | ::::Would now be a good time to bring this article up? I would assume that Saiden Storm would want this one deleted too.--[[User:Haama|Haama]] 13:01, 6 April 2008 (EDT) | ||
== Weapon and Quiver nodes == | |||
"Note: the SideWeapon, BackWeapon and Quiver Bones all seem to have some parenting requirement as no matter where I placed them in the skeletal scene where they showed up ingame was based off what bone I parented them to, this was actually a source of irritation as I fully created 10+ skeletal rigs testing getting these bones trying to get them to work how I wanted and just ended up removing them completely." | |||
This is probably because animations also contain bone location data. I have modified the quiver location on a biped skeleton, but I also had to modify the quiver bone's location in the associated animations in order for the changes to show in game. This threw a wrench into my plan to make a waist located quiver due to the necessity of editing ALL of the animations. |