Difference between revisions of "Talk:Activate"

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1,182 bytes added ,  23:40, 25 April 2006
Reference corruption on chained Activates?
imported>Tegid
(Clarified scripting questions)
imported>Tegid
(Reference corruption on chained Activates?)
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*:--[[User:Tegid|Tegid]] 09:27, 14 April 2006 (EDT): By Atomic I mean, does the entire script block (or script) execute without interruption by another script, or can it be interrupted by another script mid-run and then come back and finish later?
*:--[[User:Tegid|Tegid]] 09:27, 14 April 2006 (EDT): By Atomic I mean, does the entire script block (or script) execute without interruption by another script, or can it be interrupted by another script mid-run and then come back and finish later?
--[[User:Tegid|Tegid]] 00:40, 26 April 2006 (EDT) With MrFlippy's help, I believe I have found an issue with chained activations.  If I have more than four objects which pass a single Reference down an activate chain, after the fourth pass, my reference is normally != to what it was when it started down the chain.  (It does SOMETIMES make it to the 5th object).  As an example.
<pre>scn Object1Script
ref incoming
begin OnActivate
  set incoming to GetActionRef
  if (incoming == SomePresetReferenceInAPersistentObject)
    Message "I am doing something cool in Object 1",1
  endif
  Object2Ref.Activate incoming 1
end</pre>
if Object2Ref has a script that is similar but activates Object3Ref like so
<pre>scn Object2Script
ref incoming
begin OnActivate
  set incoming to GetActionRef
  if (incoming == SomePresetReferenceInAPersistentObject)
    Message "I am doing something cool in Object 2", 1
  endif
  Object3Ref.Activate incoming 1
end</pre>
And so on down to Object5, object 5 will NOT execute the code inside its if statement.  That equality will evaluate to false.  Am I missing something, or is this a bug based on something you couldn't imagine us wanting to do?
Anonymous user

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