Difference between revisions of "Talk:Activate"
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Go for it.
imported>Haama |
imported>DragoonWraith (Go for it.) |
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:You can actually tell who's saying what??? Yeah, that information is incorrect on activating (not quite sure about onUnEquip, I'd say yes but I have one more thing to test). An activation runs the entire onActivate block (be it another object or that object) before the next line of code is processed. Not quite sure about "Atomic" and having multiple onActivate blocks in a script though (mainly because it hurts to think about why one would do that...). Also, this article is ''really'' confusing. Really, really, really confusing and since it doesn't mention that the reference is the object that's activated, it borders on useless. *sigh* I need to say more about it, but what's keeping me from rewriting the whole article - I don't want to turn it into a different structure/flow from other function articles, and I simply haven't read all of them. (I am more than happy to run tests, though - hence the nesting section) | :You can actually tell who's saying what??? Yeah, that information is incorrect on activating (not quite sure about onUnEquip, I'd say yes but I have one more thing to test). An activation runs the entire onActivate block (be it another object or that object) before the next line of code is processed. Not quite sure about "Atomic" and having multiple onActivate blocks in a script though (mainly because it hurts to think about why one would do that...). Also, this article is ''really'' confusing. Really, really, really confusing and since it doesn't mention that the reference is the object that's activated, it borders on useless. *sigh* I need to say more about it, but what's keeping me from rewriting the whole article - I don't want to turn it into a different structure/flow from other function articles, and I simply haven't read all of them. (I am more than happy to run tests, though - hence the nesting section) | ||
:--[[User:Haama|Haama]] 12:58, 13 July 2007 (EDT) | :--[[User:Haama|Haama]] 12:58, 13 July 2007 (EDT) | ||
::On the Wiki, correct information > consistent formatting. Feel free to fix this any way you like. If necessary, I can re-format what you write to make it consistent. I simply don't know enough about the intricacies of this function to write it myself. You might want to have a look at [[OnActivate]], too. | |||
:One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else) | :One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else) |