Difference between revisions of "Talk:Activate"

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300 bytes added ,  14:53, 13 July 2007
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imported>DragoonWraith
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imported>DragoonWraith
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::On the Wiki, correct information > consistent formatting. Feel free to fix this any way you like. If necessary, I can re-format what you write to make it consistent. I simply don't know enough about the intricacies of this function to write it myself. You might want to have a look at [[OnActivate]], too.
::On the Wiki, correct information > consistent formatting. Feel free to fix this any way you like. If necessary, I can re-format what you write to make it consistent. I simply don't know enough about the intricacies of this function to write it myself. You might want to have a look at [[OnActivate]], too.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:53, 13 July 2007 (EDT)


:One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else)
:One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else)

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