Difference between revisions of "Category:Pluggy"
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→Data Storage: typo
imported>Haama (Put Source Code link in template) |
imported>Speedo m (→Data Storage: typo) |
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*A .pluggy file is created whenever the game is saved and there are arrays/strings in use. | *A .pluggy file is created whenever the game is saved and there are arrays/strings in use. | ||
*Each .pluggy file's name corresponds to its associated save file, e.g. "autosave.pluggy" corresponds with "autosave.ess". | *Each .pluggy file's name corresponds to its associated save file, e.g. "autosave.pluggy" corresponds with "autosave.ess". | ||
*If all arrays/strings are destroyed, or all mods that were using arrays/strings are deactivated, the .pluggy file | *If all arrays/strings are destroyed, or all mods that were using arrays/strings are deactivated, the .pluggy file will not be created at the next save. | ||
==Memory Usage== | ==Memory Usage== |