Difference between revisions of "Talk:BSA Exploder"
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Visability in Objects
imported>Kkuhlmann |
imported>Languard m (Visability in Objects) |
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Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST) | Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST) | ||
== Visability in Objects == | |||
You're right, this really isn't a catagory, but I still think it should have ''some'' visability in the [[:Category:Objects|Objects]] category. Hence the addition to said category in addition to [[:Category:Links|links]]. |