Difference between revisions of "Talk:BSA Exploder"

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253 bytes added ,  21:23, 26 March 2006
m
Visability in Objects
imported>Kkuhlmann
 
imported>Languard
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Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST)
Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST)
== Visability in Objects ==
You're right, this really isn't a catagory, but I still think it should have ''some'' visability in the [[:Category:Objects|Objects]] category.  Hence the addition to said category in addition to [[:Category:Links|links]].
Anonymous user

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