Difference between revisions of "Talk:BSA Exploder"
Jump to navigation
Jump to search
no edit summary
imported>Languard m (Visability in Objects) |
imported>Stickman |
||
Line 5: | Line 5: | ||
Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST) | Okay now if I unpack and reference the content inside the .bsa files, will my plugins work on machines where the .bsa data has not been extracted? Additionally if I create my own meshes and icons etc. wil I need to recompile the .bsa files to include my work and then distribute the new archives with my plugin? [[User:FViral|FViral]] 19:26, 26 March 2006 (EST) | ||
To answer: Yes. No. If it behaves the same as Morrowind, which it looks like it does, the first place it looks is under the meshes, textures, etc subdirectories. If it finds nothing, it checks the BSA. If you include new meshes and etc they must be in the file location you reference them in the mod file. | |||
Example. Say you add a sword with a custom model to the game. Your "mod" people download could contain the following files:<br> | |||
sword.esp<br> | |||
meshes/weapons/fviral/customsword.nif<br> | |||
textures/weapons/fviral/customsword.dds | |||
Many times people pack it so you extract it to /Data and everything pops into place with directories and such. | |||
This should probably go on some kind of "mod standards" page. --[[User:Stickman|Stickman]] 07:15, 27 March 2006 (EST) | |||
== Visability in Objects == | == Visability in Objects == | ||
You're right, this really isn't a catagory, but I still think it should have ''some'' visability in the [[:Category:Objects|Objects]] category. Hence the addition to said category in addition to [[:Category:Links|links]]. | You're right, this really isn't a catagory, but I still think it should have ''some'' visability in the [[:Category:Objects|Objects]] category. Hence the addition to said category in addition to [[:Category:Links|links]]. |