Difference between revisions of "Talk:Basic NPC Creation Tutorial"

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Making an NPC with NO AI combat or otherwise
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:Additional Warnings: '''It is very important that the char you are using to get a face from and the NPC be of the same race'''. Even if they're both humans, the char gen generates different faces from the values. For example, if your character was a Nord and the NPC is an Imperial, if you paste the face from the Nord into the Imperial, he will look nothing like the original Nord face. He will not suddenly look like a Nord, he will remain an Imperial.--[[User:S14|S14]] 12:19, 3 September 2010 (EDT)
:Additional Warnings: '''It is very important that the char you are using to get a face from and the NPC be of the same race'''. Even if they're both humans, the char gen generates different faces from the values. For example, if your character was a Nord and the NPC is an Imperial, if you paste the face from the Nord into the Imperial, he will look nothing like the original Nord face. He will not suddenly look like a Nord, he will remain an Imperial.--[[User:S14|S14]] 12:19, 3 September 2010 (EDT)
== Making an NPC with NO AI combat or otherwise ==
Zello. loved teh tutorial, but im currectly trying to make a Mod for training new "adventurers" and i cant get the NPC's im using to just Sit in place and Do Nothing at all. ive removed all packages, scripts, but i cant seem to find a way to remove the Combat AI. cause thats whats causeing me trouble. the player "hits" the NPC for 0 and he starts attacking you back, but im trying to set him up so he just stands where he is inside the room so you can shoot/slash/hack at him with my custom training gear, but as soon as they are hit they chase you everwhere untill you knock it out with normal weapons(they are essential so no accidental killing lol) any Clue what im doing wrong? all my other NPC's having a combat package is perfectly fine, or actualy needed but i need a Purely Stupid npc now...
Anonymous user

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