Difference between revisions of "Talk:Blender/Custom Cuirass (part 1)"

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Armature?
imported>DragoonWraith
(→‎Rename: fixed)
imported>HawkFest
(Armature?)
Line 31: Line 31:
::Fixed. I should probably update the links too, but they'll work for now.
::Fixed. I should probably update the links too, but they'll work for now.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:05, 25 June 2008 (EDT)
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:05, 25 June 2008 (EDT)
== Armature? ==
My apologies for that ''noobish'' question: what is an ''armature''? The tutorial ells us to ''delete the armature'' after each import, but I guess that it's not the body grid itself (the imported mesh), is it the Scene Root? --[[User:HawkFest|HawkFest]] 22:41, 13 July 2008 (EDT)
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