Difference between revisions of "Talk:Blender/Custom Cuirass (part 1)"
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Talk:Blender/Custom Cuirass (part 1) (edit)
Revision as of 21:41, 13 July 2008
, 21:41, 13 July 2008Armature?
imported>DragoonWraith (→Rename: fixed) |
imported>HawkFest (Armature?) |
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Line 31: | Line 31: | ||
::Fixed. I should probably update the links too, but they'll work for now. | ::Fixed. I should probably update the links too, but they'll work for now. | ||
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:05, 25 June 2008 (EDT) | ::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:05, 25 June 2008 (EDT) | ||
== Armature? == | |||
My apologies for that ''noobish'' question: what is an ''armature''? The tutorial ells us to ''delete the armature'' after each import, but I guess that it's not the body grid itself (the imported mesh), is it the Scene Root? --[[User:HawkFest|HawkFest]] 22:41, 13 July 2008 (EDT) |