Difference between revisions of "Talk:Cast"
Jump to navigation
Jump to search
possible workaround
imported>Reinhartmenken |
imported>Scruggs (possible workaround) |
||
Line 12: | Line 12: | ||
Seems that spells targeting someone else (not self) will be treated as touch spells. As such, if the command is used on an npc to cast a "ranged spell" (target instead of touch or self), the npc would walk up to the target and cast the spell instead, or else it would just continue pursue. This was explained to me by Xcom. Any idea on how to fix this? Without possibly doing something similar to what Scruggs suggested above? (for another situation, which might also benefit this) [[User:Reinhartmenken | Reinhartmenken]] 23:47, 7 December 2006 (EST) | Seems that spells targeting someone else (not self) will be treated as touch spells. As such, if the command is used on an npc to cast a "ranged spell" (target instead of touch or self), the npc would walk up to the target and cast the spell instead, or else it would just continue pursue. This was explained to me by Xcom. Any idea on how to fix this? Without possibly doing something similar to what Scruggs suggested above? (for another situation, which might also benefit this) [[User:Reinhartmenken | Reinhartmenken]] 23:47, 7 December 2006 (EST) | ||
:Yeah, that's really annoying, especially since if an NPC is too far away from the target or just isn't in the mood, he'll sometimes just ignore the Cast completely. | |||
:The only idea I have off-hand is to tell the NPC to call [[Look]] to make the NPC face the target, tell him to play the casting animation, and then stick an activator in front of him to cast the spell at the target. Probably not what you wanted to hear. | |||
:Might be worth popping over to the [[OBSE Wish List]] to put in a request. They really do take requests into consideration, although they've got plenty to keep them busy already. [[User:Scruggs|Scruggs]] 00:55, 8 December 2006 (EST) |