Difference between revisions of "Talk:Cast"

Jump to navigation Jump to search
219 bytes added ,  17:53, 23 October 2007
no edit summary
imported>DragoonWraith
(thanks for fixing the info, guys!)
imported>Abramul
Line 19: Line 19:


[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 16:12, 21 May 2007 (EDT): Heh, could have sworn that Casting at an Activator didn't work when I tested it... but I was trying so many different things to get it to work, so who knows. I didn't realize it was an issue with Cast until later on in my testing, so I was trying to use different things to get MoveTo/SetPos to work, assuming those were the problems with my script's horrible aim. Anyway, thanks for fixing that, mmmpld and Scruggs! Good to know about the Self range spells for the player, too.
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 16:12, 21 May 2007 (EDT): Heh, could have sworn that Casting at an Activator didn't work when I tested it... but I was trying so many different things to get it to work, so who knows. I didn't realize it was an issue with Cast until later on in my testing, so I was trying to use different things to get MoveTo/SetPos to work, assuming those were the problems with my script's horrible aim. Anyway, thanks for fixing that, mmmpld and Scruggs! Good to know about the Self range spells for the player, too.
What happens if Cast is used on the player, with a Target spell, and no target ID is supplied?  Does it cast along the current heading, or does it not cast at all? [[User:Abramul|Abramul]] 18:53, 23 October 2007 (EDT)
Anonymous user

Navigation menu