Difference between revisions of "Talk:Cast"
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Spell casting from an object
imported>Haama (Cast without Target doesn't compile) |
imported>HawkFest (Spell casting from an object) |
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:Just tried it - it doesn't compile... wondering about this myself. I want to be able to cast a spell at a door whenever the player presses Activate - guess I need to get the player's heading and position, move a disabled activator to the player's position, move a second activator some 200-300 units in front of the player, and cast the spell? | :Just tried it - it doesn't compile... wondering about this myself. I want to be able to cast a spell at a door whenever the player presses Activate - guess I need to get the player's heading and position, move a disabled activator to the player's position, move a second activator some 200-300 units in front of the player, and cast the spell? | ||
:--[[User:Haama|Haama]] 23:27, 14 November 2007 (EST) | :--[[User:Haama|Haama]] 23:27, 14 November 2007 (EST) | ||
== Spell casting from an object == | |||
Something that I didn't find in any reference, and that is worth mentioning imho: '''''Cast must be called on a reference'''. Items in inventories aren't references.'' | |||
Wich means that any item in your inventory will not execute a cast function within its attached script (MenuMode block or OnEquip), and the script just moves on to the next line of code. This issue was [http://www.bethsoft.com/bgsforums/index.php?showtopic=799581 discussed on the Bethesda forum]. | |||
--[[User:HawkFest|HawkFest]] 03:06, 21 January 2008 (EST) |