Difference between revisions of "Talk:Detect If Current Cell Is Wilderness Cell"

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imported>S14
imported>DragoonWraith
 
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I currently created 3 new cells to make my companion say specific things when in specific parts of the world. These cells are named 'Chapel', 'Inn', and 'Lodge' to encompass all Chapel, Inn, and Lodge interior cells in Tamriel. I'm worried that it may conflict with mods who do the same. If two cells are named the same from different mods will it conflict? And is there a better way to do this short of defining each single cell where in a lengthy OR list? --[[User:S14|S14]] 02:41, 3 September 2010 (EDT)
I currently created 3 new cells to make my companion say specific things when in specific parts of the world. These cells are named 'Chapel', 'Inn', and 'Lodge' to encompass all Chapel, Inn, and Lodge interior cells in Tamriel. I'm worried that it may conflict with mods who do the same. If two cells are named the same from different mods will it conflict? And is there a better way to do this short of defining each single cell where in a lengthy OR list? --[[User:S14|S14]] 02:41, 3 September 2010 (EDT)
:Not a concern. Unlike ''Morrowind'', in ''Oblivion'' everything has a FormID, and the first two digits of the FormID are always equal to the mod's place in the load order. Thus, no two mods can have the same FormID, since the first two digits will always be different, so they cannot conflict. ''Oblivion'' can handle cells with the same name without a problem, as long as they have different FormIDs.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:30, 3 September 2010 (EDT)

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