Difference between revisions of "Talk:Develop Your Dungeon and Clutter"

Jump to navigation Jump to search
imported>Tadrith
imported>Fathead
Line 39: Line 39:




UPDATE: I think I got the tutorial map exactly the way it showed be. I will be posting every object in the next couple of days and maybe even a mpa with numbers corripsonding the object name to its location.
UPDATE: I think I got the tutorial map exactly the way it should be. It is actually very easy. Just a little overwhelming at first. Just think how you would name every object if you were an artist and it becomes very easy. A detailed listed of every object is not needed, so discard my first request.
 
Just look at it like this, you have the prefix which represents the room. ex CS would be 'cave small' CRm would be 'cave room' ect. Then the tile name 'hall, floor, corner, ect'. Then a number representing the variations of art for that tile. Then A-D each letter rotates the tile 90 degrees.
 
So if you had CWHall01A it would mean it was a 'cave wide' (room), Hall, 01 (which is the first art variation of the hall), then A which is its direction. CWHall02B would be cave wide, hall, 02 (second art variation), B (rotated 90 degrees.
 
It actually very EASY so don't give up.


== Not Too Bad ==
== Not Too Bad ==
Anonymous user

Navigation menu