Difference between revisions of "Talk:Develop Your Dungeon and Clutter"
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Talk:Develop Your Dungeon and Clutter (edit)
Revision as of 01:14, 8 April 2006
, 01:14, 8 April 2006→Need to crawl before you can walk
imported>Tadrith |
imported>Fathead |
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UPDATE: I think I got the tutorial map exactly the way it | UPDATE: I think I got the tutorial map exactly the way it should be. It is actually very easy. Just a little overwhelming at first. Just think how you would name every object if you were an artist and it becomes very easy. A detailed listed of every object is not needed, so discard my first request. | ||
Just look at it like this, you have the prefix which represents the room. ex CS would be 'cave small' CRm would be 'cave room' ect. Then the tile name 'hall, floor, corner, ect'. Then a number representing the variations of art for that tile. Then A-D each letter rotates the tile 90 degrees. | |||
So if you had CWHall01A it would mean it was a 'cave wide' (room), Hall, 01 (which is the first art variation of the hall), then A which is its direction. CWHall02B would be cave wide, hall, 02 (second art variation), B (rotated 90 degrees. | |||
It actually very EASY so don't give up. | |||
== Not Too Bad == | == Not Too Bad == |